A no-holds-barred, in-depth look into the current visual effects/digital
animation industry in Hollywood.
Caleb Owens explains how to get a job and what to expect from leading
companies. He introduces you
to the culture of the industry and reviews the current state of the
profession. His insight shows you
how to survive in Hollywood today.
Brief history and evolution of the professions, disciplines, and trends.
The Hollywood digital effects culture.
Film, Game, Commercial production comparisons.
How to get a job.
What to expect when you do get a job.
Hierarchy of post-production
A visual effects shot personnel breakdown.
For over 17 years, Caleb Owens produced
stunning imagery in nearly all aspects of the digital animation industry
including feature films, commercials, games, and 3D stereoscopic media. Some of
his film credits include, “GI Joe: The Rise of Cobra”, Quentin Tarantino’s
“Inglorious Bastards”, “The Life Aquatic”, “iRobot”, “Peter Pan”. In 1999-2000
Caleb led a team at Digital Domain (DD) to create one of the first digital
clones for film. This digital face replacement of James Brown intrigued the film
industry in LA and set the groundwork for DD’s later achievements on the
Oscar-Winning VFX film, “Benjamin Buttons”. On the commercial side of production
Owens has worked on hundreds of commercials including the Michael Mann directed
“Monsters of Nascar”, and David Fincher’s “Constant Change” for HP.
Regarding game development, he landed the job as CG Supervisor for
the new U.S. division of the Japanese video game powerhouse, Square LA in 1995.
During his stay at Square, Caleb delivered several projects including “Parasite
Eve”. In 2005 he returned to the game world as a Technical Art Director for
Electronic Arts with their hit game title, “James Bond 007, From Russia with
Love”. Caleb Owens is an LA based freelance Visual Effects Supervisor / Digital
Artist. He is currently working on several film projects. In his spare time he
builds vintage motorcycles and enjoys making music.
President of Local Video Game Company to Speak at IGDA and ACM Siggraph Meeting in Fort Lauderdale
Fort Lauderdale, FL—GameRecruiter, the leader in recruitment services for
the interactive entertainment industry, today announced that the South Florida
Chapter of the Independent Game Developers Association (IGDA) and the Fort
Lauderdale ACM Siggraph Chapter are holding a joint meeting and game industry
presentation on June 18, 2008.
Located at the Keiser University campus, the IGDA-Siggraph meeting will
feature Hugh Falk, President of both the game art studio, Shadows in Darkness, and the game
development company, Darkside Game Studios. Both video game development studios
are based in South Florida. Falk’s featured presentation topic is entitled
“Managing a Game Project.” Falk will share his knowledge about managing game
projects and the game development process.
The IGDA-SIGGRAPH meeting will begin at 7 pm and will be located at Keiser
University, 1500 NW 49th Street in Fort Lauderdale (95 exit Commercial Blvd go
West. Meeting held on the 5th floor Auditorium). Following Falk’s presentation,
the meeting will continue at Champps Sports Bar for a social hour at 8:30 pm,
located at 6401 N. Andrews Avenue, in Fort Lauderdale. Both events are free to
attend and open to the public.
Prior to his roles as President and Executive Producer at these two Florida
studios, Falk was Development Director on Madden NFL 2001 for Electronic Arts.
There he directed the PS2’s most successful US launch title and followed with
NCAA Football 2002. He then accepted the role of VP of Development for 2015,
Inc., creators of Medal of Honor: Allied Assault. Next he advanced to the role
of Studio Head for Midway San Diego and later Executive Producer at Nival
Interactive (known for Heroes of Might and Magic). Hugh was responsible for
teams over 60 people and hundreds of external resources.
Marc Mencher, CEO of GameRecruiter and head of the South Florida chapter of
IGDA, states “As part of our role as a member of the Florida games community, we
continue to bring exposure to our local chapters of the Independent Games
Developers Association and ACM SIGGRAPH. GameRecruiter is proud to support such
worthwhile organizations, and to encourage local game developers to attend Hugh
Falk’s presentation.” President of Local Video Game Company to Speak at IGDA
About the International Game Developers Association (IGDA) www.igda.org
the international game developers
association is the largest non-profit membership organization serving
individuals that create video games. the igda is committed to advancing the
careers and enhancing the lives of game developers by connecting members with
their peers, promoting professional development, and advocating on issues that
affect the developer community.
About ACM|SIGGRAPH www.siggraph.org
The Association for
Computing Machinery (ACM) is the world’s first and largest computing society.
ACM serves as an umbrella organization for information-technology professionals.
ACM SIGGRAPH is a Special Interest Group focused on graphics and interactive
development. SIGGRAPH has grown from a handful of computer graphics enthusiasts
to a diverse group of researchers, artists, developers, filmmakers, scientists,
and other professionals who share an interest in computer graphics and
About Keiser University www.keiseruniversity.edu
University is a regionally accredited, private, career university offering
master’s, bachelor’s and associate degrees. Keiser University offers an
Associate of Science in Video Game Design degree which provides students the
skills needed to obtain a job as a Video Game Designer. Students are immersed in
creative and conceptual areas such as character development, 3-D modeling and
animation, game documentation, game balance, interactive story telling and
interface development. To learn more about Keiser University’s Game Design
program contact: Elizabeth Houlihan, Director of Student Services at
About GameRecruiter www.gamerecruiter.com
The number one
recruiting firm in interactive entertainment, GameRecruiter offers unparalleled
experience and professionalism for both candidates looking for a job opportunity
and employers seeking the industry’s leading talent. With a 2-decades-long
history of recruitment specializing in unique and unadvertised opportunities
focused exclusively in games, GameRecruiter has earned an international
reputation for recruiting the technical, production, and executive staff who
build game industry companies and make game history.
If you’d like to know more about this meeting, or learn how to join the IGDA
chapter, please contact Doug Leeman at doug(at)GameRecruiter.com or (866)
358-4263, extension 121or for ACM SIGGRAPH contact Sean Novak at
DIRECTIONS TO MEETING: Take I-95 to the
COMMERCIAL BLVD/ SR-870 exit, EXIT 32. Take the WEST COMMERCIAL BLVD ramp. Turn
LEFT onto W COMMERCIAL BLVD/ FL-870 W/ NW 50TH ST. (0.7 mi) Turn LEFT onto NW
15TH AVE. End at 1500 NW 49th St Ft Lauderdale, FL 33309-3700
The Fort Lauderdale ACM SIGGRAPH Professional Chapter and The South Florida IGDA present:
Mark Bradshaw, Director of Development, Stratogon Entertainment.
April 16th, 2008 7 to 8:45pm
Keiser University 1500 Northwest 49th Street Fort
Lauderdale, FL 33309
Mark is the Director of Development of Stratogon
Entertainment Corp. He holds a BS in Computer Science with an option in
Mathematics from the California State University of Long Beach. With over 15
years in computer graphics and games development he has worked for several major game developers and has over 20 published game titles to his credit. After
working for 5 years in image and video processing he developed his first
Edutainment title for HyperKnowledge. The experience landed him a job at Sega as
a producer / programmer and he led a team to create the very successful “Lose
your Marbles” game that was part of the Windows 98 plus pack. He later worked as
a lead programmer on “Warsport”, one of the first Internet only real-time
strategy games that supported voice communication online. After shipping the
first person shooter “Klingon Honor Guard” and the strategy game “Civilization
II test o! ! ! f time” for Microprose, he helped to start a company called
AweGames, where he still holds an ownership partner position. While at AweGames as Project Director / Lead Programmer, he developed several children’s games with some of the biggest licenses in the industry attached to them. Some of
these titles included SpongeBob, Shrek 2, Avatar: The Last Airbender, Spiderman
2, Jimmy Neutron, Codename: Kids Next Door, and several others. After several
years at Awe, Mark helped to start Stratogon Entertainment. Stratogon continued
to do work for AweGames as well as others. While doing work for these companies
Stratogon began developing their own technologies and intellectual properties.
Mark Bradshaw now runs the day-to-day development operations for
Stratogon Entertainment Corp. With his strong technical background and large
number of shipped games he is able to oversee the technical improvements to
their game engines and focus development in a way to maximize efficiency and
help to facilitate great on-time and on- budget games.
MEETING: Take I-95 to the COMMERCIAL BLVD/ SR-870 exit, EXIT 32. Take the WEST
COMMERCIAL BLVD ramp. Turn LEFT onto W COMMERCIAL BLVD/ FL-870 W/ NW 50TH ST.
(0.7 mi) Turn LEFT onto NW 15TH AVE. End at 1500 NW 49th St Ft Lauderdale, FL