Digital Domain

Stan Szymanski
(Head of Digital Studio)
is the Head of Digital Studio at Digital Domain Media Group. He is a Senior Visual Effects and Animation Executive with a twenty-eight year track record of achievement in Technical Direction, Project Management and Administration for motion pictures, television, and new media. In 2009, Mr. Szymanski partnered with Technicolor Creative Services’ VFX and animation studios where he revamped their recruiting procedures and attracted top talent to projects such as Clash of the Titans, The Chronicles of Narnia: The Voyage of the Dawn Treader, Harry Potter and the Deathly Hollows and Sucker Punch. Mr. Szymanski was the former Senior Vice President of Creative Resources and Digital Production at Sony Pictures Imageworks, in Culver City, California, where he was responsible for the staffing and team integration of visual effects and animation productions such as, Beowulf, I Am Legend, G-Force, Cloudy with A Chance of Meatballs and Alice. He earned a Bachelor of Science degree in Graphic Design from The State University College at Buffalo in Buffalo, New York.
Jon Karafin
(Director of Production Operations (BFA, MFA))
is responsible for In-Three’s production operations, Digital Domain’s recently acquired Stereography department. Previously, Jon was Vice President of Production Operations with In-Three, Inc. and developed large scale stereoscopic production facilities in Mumbai, India and Los Angeles, CA. He has applied his diverse background in visual arts and digital production to direct and optimize the department’s daily operations, technology and stereoscopic production pipeline. In addition, Jon actively develops innovative stereoscopic techniques and systems, with the goal of increasing artist efficiency and product quality. Jon’s passion for stereoscopic media stems from a longstanding interest in combining aspects of the arts and sciences. He previously pursued academic research into 2.5D and 3D materials, stereo CG animation, holographics, and autostereoscopic displays. Endeavors such as this have earned him BFA degrees in Film, Photography, Visual Arts, and Audio Production from Ithaca College, where he was named department valedictorian. He has also completed MFA degrees in both Imaging Arts and Sciences: Fine Art Photography and Digital Animation from Rochester Institute of Technology (RIT).


Vincent Serritella


After years of formal art education, Vincent’s paintings have been exhibited in museums, galleries, and cultural centers in New York, Los Angeles, Miami and Baltimore. This art background has influenced Vincent’s understanding of light, color and space that is used in his visual effects work.

Self trained in high-end 3d animation techniques, Vincent was first a senior effects technical director at New York’s fast paced commercial house RhinoFx where he created award winning work for clients such as “Vice Grip”, “3M” and “AT&T”.

Vincent joined Sony Pictures Imageworks in 2003 on Disney’s “The Haunted Mansion”, then was quickly requested to create visual effects for Academy Award winning “Spiderman 2”. Since then, Vincent has lead the visual effects for blockbusters such as “Ghost Rider”, “Hancock”, and “Beowulf” where he received a 2008 VES Award nomination. Currently, Vincent is developing effects for the upcoming animated feature “Hotel Transylvania”.

His other credits include: The Polar Express, Cursed, The Watchmen, Cloudy With a Chance of Meatballs and Alice and Wonderland.




Manny will be here to talk about his work on Dreamwork’s upcoming film, “How To Train Your Dragon”, in theaters March 2010. After the presentation, Manny will be available to those that would like to have their demo reel or portfolio reviewed. He will also provide information on the Evolve CG Conference and Job Fair taking place in Fort Lauderdale May 15-16 2010.

Manny Fragelus of DreamWorks Feature Animation 

Emmanuel “Manny” Fragelus has worked with the most widely recognized animation studios in hte U.S. throughout his career such as Sony, Disney, Technicolor, Paramount, Gnomon, and NcSoft. Now employd as a senior 3D artist with DreamWorks Feature Animation, he’s been involved with many high-profile projects including Kung Fu Panda, Madagascar 2, Shrek, and How to Raise Your Dragon (2010). His career film credits include World of Tomorrow, Species 2, Flushed Away, Over the Hedge, Kung Fu Panda, and How to Raise Your Dragon. He’s also a featured artist on video game titles such as Spyro the Dragon, Medal of Honor, and Pirates of the Caribbean. In addition Manny works as a Producer for The Gnomon Workshop where his is currently releasing an extensive “Behind the Scenes” Educational DVD series.

Evlolve3d Computer Graphics Conference in Fort Lauderdale, FloridaManny is currently the executive producer/creator of the Evolved CG animation conference/job fair in Fort Lauderdale, Florida. The Evolve CG conference is designed to help the student tranition from an academic environment to the rigors of securing a job as a professional artist. This conference brings a new exciting opportunity to learn insider tips of how to break into the business by learning from acclaimed experts in the industry.


The Emily Project

The Emily Project

Hosted by School of Communication & Multimedia Studies, Dorothy F. Schmidt College of Arts& Letters
Oleg Alexander
Lead Technical Artist Image Metrics
Oleg Alexander’s background is in the Fine Arts and Filmmaking. He received his MFA in Computer Arts from Florida Atlantic University. He is the co-author of The Art of Rigging series of books. He is currently the Lead Technical Artist at Image Metrics, where he’s worked on dozens of game and film projects for clients like The Mill and Digital Domain. In 2008, Oleg directed and rigged The Emily Project, a high-end facial animation demo from Image Metrics. Emily generated over 500,000 hits on YouTube in the first week of its release and is considered a major leap forward for realistic facial animation.

Behind The Scenes : Surviving as a Digital Artist in Hollywood.

A no-holds-barred, in-depth look into the current visual effects/digital
animation industry in Hollywood.

Caleb Owens explains how to get a job and what to expect from leading
companies. He introduces you


to the culture of the industry and reviews the current state of the
profession. His insight shows you


how to survive in Hollywood today.
Topics covered:


  • Brief history and evolution of the professions, disciplines, and trends.
  • The Hollywood digital effects culture.
  • Film, Game, Commercial production comparisons.
  • How to get a job.
  • What to expect when you do get a job.
  • Hierarchy of post-production
  • A visual effects shot personnel breakdown.


Speaker Bio:

For over 17 years, Caleb Owens produced
stunning imagery in nearly all aspects of the digital animation industry
including feature films, commercials, games, and 3D stereoscopic media. Some of
his film credits include, “GI Joe: The Rise of Cobra”, Quentin Tarantino’s
“Inglorious Bastards”, “The Life Aquatic”, “iRobot”, “Peter Pan”. In 1999-2000
Caleb led a team at Digital Domain (DD) to create one of the first digital
clones for film. This digital face replacement of James Brown intrigued the film
industry in LA and set the groundwork for DD’s later achievements on the
Oscar-Winning VFX film, “Benjamin Buttons”. On the commercial side of production
Owens has worked on hundreds of commercials including the Michael Mann directed
“Monsters of Nascar”, and David Fincher’s “Constant Change” for HP.

Regarding game development, he landed the job as CG Supervisor for
the new U.S. division of the Japanese video game powerhouse, Square LA in 1995.
During his stay at Square, Caleb delivered several projects including “Parasite
Eve”. In 2005 he returned to the game world as a Technical Art Director for
Electronic Arts with their hit game title, “James Bond 007, From Russia with
Love”. Caleb Owens is an LA based freelance Visual Effects Supervisor / Digital
Artist. He is currently working on several film projects. In his spare time he
builds vintage motorcycles and enjoys making music.