SIGGRAPH LIVE COVERAGE

August 14: The STUDIO

Margarita Benitez, L.A.-
Here is our first overview of SIGGRAPH 2001- 28th International Conference on Computer Graphics. I apologize for the delay in updating this for you; I have been suffering from information overload the past couple of days. During the week, the world's most prominent figures in computer graphics and interactive techniques will be presenting their research and works to 40 000 attendees from over 75 countries. Here you will be able to view brief overviews on some of the conference's programs and activities. As much as I would love to cover everything for you it is humanly impossible to do so.
In saying that I will go on to the first SIGGRAPH overview, which will be on one of my personal favorite spaces, The STUDIO.

To the left a shot taken from
the entrance at SIGGRAPH 2001.

The STUDIO is a workplace where people can create 2D & 3D art from scratch or with the help of various scanners and then output these pieces with various methods.
It is filled with MACs PCs and SGIs, which are nicely configured and have the latest in software packages installed. You can either manipulate existing work with the help of multiple input devices, for example these huge WACOM tablets, or create work from scratch either through various modeling agents like Maya, Rhino, Lightwave and 3DMAX. In addition you can bring in objects (of a reasonable size) to be scanned in by a laser scanner or you can have your portrait scanned by the portrait scanner. Afterwards, the data can be manipulated either in the STUDIO or later in your studio. The scans or you work can be burned on CD for you if you opt for it.

To the left a shot taken from
the entrance at the STUDIO.

Once you are satisfied with your creative result you can output your work multiple ways:
For one you can Rapid Prototype your model, meaning that the Lab will (under certain restrictions) print a 3D model of your work. For a modeler or animator nothing is cooler than having a plastic model of your character to take home, don't you think?
The other alternatives are all 2D, but may be even more exciting. You have the option to print your b/w or color images on various large format printers (up to 72 inches, yes almost 6 ft wide and pretty much "infinite" in length) in combination with several media (canvas, specialty papers). I have been fortunate enough to print a b/w piece at both SIGGRAPH 1999 & SIGGRAPH 2000 and must say that it is an opportunity that should not be taken for granted. The pieces come out beautiful especially when printed on canvas. Unfortunately, people had been abusing the large format printing in the past and it is now required to have a proof approved in order to print your piece.
Further you can print in two other styles: Piezography and Lenticular.
New to the STUDIO this year, Piezography is a software and ink combination yielding to amazing b/w results.
Lenticular images are specially constructed pieces that "move" or simulate depth by presenting "interlaced" pictures through plastic screens made of many "lenticules" or lenses.
Either way if you prefer 2D or 3D the STUDIO is an excellent opportunity to explore technologies you would otherwise have a hard time getting your hands on.
If you are here in L.A., come check it out and if you bump into me, let me know what you think.

Margarita Benitez,
Media Rep for the Fort Lauderdale ACM SIGGRAPH Professional Chapter

 



 

 

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