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2002 Events
Click
Here to check out our Past Events
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This
year the Fort Lauderdale ACM SIGGRAPH Professional Chapter hosts
a number of honorable speakers at the following events: |
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December
11 th: 7:30 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU
Center for Electronic Communications: |
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A
special Holiday Gift ...this months' presentation will be by
Ken Tannenbaum, Director New Business for Infogrames
Topic
- The Publisher's View of Game Development.
Infogrames
is one of the Largest publishers of Entertainment Software in
the world.More info here: http://www.infogrames.com/ |
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October
30 th: 7:30 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU
Center for Electronic Communications: |
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Marc
Mencher:
Get Into the Game Industry
Just
a quick preview of what we have in store for this month's meeting.
Returning IGDA South Florida board member and one of the founding
members of
our chapter, Marc Mencher has returned to South
Florida from his foolish
attempt to move north (not very far...just Orlando).
Marc
is the head of GameRecruiter.com a company that fills jobs in
the
industry worldwide.
He
has also just published his book on how to Get Into the Game
industry
called...yep, that's right...
Get
in the Game: Careers in the Game Industry
His
book on Game Industry Careers is now on Amazon - Check It Out
-
http://www.amazon.com/exec/obidos/ASIN/0735713073/gignewscom/102-6473131-775
2962
Marc
is an amazing resource for everyone in the industry and especially
for
those of us in the South Florida chapter.
Be
sure to mark your calendars...
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September
13 th: 7:30 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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View
Photos of this event here
Alain
Chesnais:Blurring the barriers between 3D and 2D
Alain Chesnais will talk on the theme of bridging
the gap between 3D and 2D computer graphics and how he has merged
both technologies throughout his career. The topics he will
discuss include:
- work
done with Apple France when the first version
of QuickTime was released to demonstrate
a derivative of what was later to become QuickTime VR with
anaglyph technology to project full color stereoscopic manipulatable
images using low cost readily available projection tools.
- work
done in developing IPR (Interactive Photorealistic
Rendering) at TDI for Explore, then
later at Alias|wavefront for Maya, and explaining how what
appears to be a pseudo real time 3D rendering tool is in fact
nothing more than a very efficient 2D compositing tool with
a fast visibility precalculation.
- work
done at his current company: TrueSpectra,
to develop web based spin technology allowing full fast interactive
pan and zoom capabilities over the internet, with no loss
of quality, based on dynamic imaging, DHTML and Flash.
Speakers
Biography:
Alain
Chesnais is TrueSpectra's Vice President of Engineering where
he develops technology that expands the graphic capabilities
of existing web servers through the use of dynamic imaging.
He is responsible for managing TrueSpectra's team of developers,
programmers, and quality assurance professionals and for leading
the company's highly successful research and development in
leading server-based technologies. He has more than 30 years
of programming experience, and a strong background in digital
imaging, networking, and internet infrastructure, rendering
technologies, and managing research and development. Prior to
TrueSpectra, he was the Director of Engineering and Business
Manager for design visualization solutions at Alias/Wavefront.
A recognized leader in his field, Chesnais was recently elected
president of ACM SIGGRAPH.
° ° ° ° ° ° ° ° ° °
° ° ° ° ° ° ° ° ° °
° ° ° ° ° ° ° ° °
Alain Chesnais
VP, Engineering
· TrueSpectra Inc.
· 4950 Yonge Street, Suite 800
· Toronto, Ontario, CANADA M2N 6K1
· 416 224.0076 ext 8213 | 416 224.0309 fx
°
° ° ° ° ° ° ° ° ° °
° ° ° ° ° ° ° ° ° °
° ° ° ° ° ° ° °
Visit us at http://www.truespectra.com/
Networking the Image™
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August
28th: 6:00 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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Our
first meeting after SIGGRAPH will be a joint meeting with the
IGDA on August 28th starting at 6 P.M. First we
will watch this year's SIGGRAPH Electronic Theater
and at 7:30 we will have a presentation on the Havok's Physics
Engine.
We will also raffle off great goodies we brought back from
SIGGRAPH, so be there !
All
the Best,
-Fran
McAfee
I
hope those who attended made it back from SIGGRAPH in one piece.
From what I heard it was one great show!
We have secured our talent for the August Meeting on Wed, Aug
28th. We will be hosting a 90 minute presentation of the awesome
HAVOK physics engine!!
WTF
is HAVOK you may ask?
Here's a snippet from the HAVOK Marketing Team:
The Havok Game Dynamics SDK gives you all the features and tools
you need to inject spectacular physics into your game, whatever
the genre. The Havok engine can easily be integrated with all
third party and in-house rendering engines and is optimized
for all the leading development platforms, including PlayStation2,
Xbox, GameCube and the PC. Havok technology has already been
included in over 10 released games, including titles from Acclaim,
Infogrames and Microids. Core Design, Cyan, Ion Storm, Valve,
NetDevil, Nihilistic and Team 17 are just a few of the game
companies using Havok to enhance gameplay in their upcoming
titles. Havok is the rigid body physics system in Shockwave
from Macromedia and the dynamics driving "Reactor"
from Discreet. For more information and demonstrations, visit
www.havok.com
Tom
Buscaglia
Chapter Coordinator
IGDA Miami/South Florida
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June
26th: 7:00 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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View
Photos of this event here
There's
lots of topics on the agenda starting with a sneak preview of
SIGGRAPH 2002, a short tape that will start at 7PM.
And The
Main Event: We have the honor of having the Premere South Florida
Independent Game Developer as our speaker this month - Derek
Smart of 3000ad the creator of the BattleCruiser series
of Games. Learn about Derek and his game here: http://www.bc3000ad.com/
And more..Vic
DeLeon, of Digitalo Games, will share some E3 goodies along
with several copies of Duke Nukem Manhattan Project for door
prizes as well.
All
the Best,
-Fran
McAfee
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April
25th: 7:00 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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Hello
Everyone,
Sorry
for the record short notice announcement, but there will be
an
IGDA/SIGGRAPH meeting tonight at CEC at 7 PM.
The topic is on
Final Fantasy and there will be a mixer after at Ole Ole.
Next
Wednesday, May 1st , you may come back and see the CEC/FAU Master
of Fine Arts Show at 7 PM if you like.
All
the Best,
-Fran
McAfee
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April
3rd : 7:00 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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Fort
Lauderdale ACM SIGGRAPH Chapter in conjunction with DISCREET
Users Group , EDITOPIA the South Florida Chapter
of IGDA will host Kelcey Privett, Discreet's Demo
Artist. Kelcey is an ex game artist with more than 10 years
experience. There will be some Postersand GMax T-shirts for
door prizes.We'll also be having nametag drawings for the following
wonderful goodies from GDC2002:
2
GDC XBox Expo Bags
These are filled with all kinds of goodies like Expo Proceedings,
commercial videogame demos, T-shirts, mini radios and assorted
keychains, glowsticks, and chotchkies from the show.
drumroll.....
And ONE special GameBoy Advance Prize from Konami-
Includes a special edition of Konami's hit GBA game "Jurassic
Park- Park
Builder" along with a limited edition Suede GBA carrying
case.
We'll
also be giving away 2 free subscriptions to Game Developer
Magazine!
Bring
your friends, we'll see you there!!!
Also
some food and beverages (outside the Lab only).
Don't forget the usual. After the meeting there will be an informal
wrap session at Ole, Ole. On Los Olas Blvd.
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February
27th: 7:30 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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SOFTIMAGE|XSI
is the industrys first truly nonlinear 3-D animation (NLA)
system.
For game developers, the powerful XSI system provides an open
production environment for any game platform or engine. Based
on a fully scaleable architecture, SOFTIMAGE|XSI v.2.0 delivers
essential content creation and management tools such as powerful
new polygon modeling, multi-level UV texturing and non-destructive
animation mixing. XSI enables digital artists to innovate, create
and collaborate in new waysproviding end-users with a superior
workflow and a measurable return on investment.
Softimage delivers intelligent solutions for every stage of the
game development processfrom content pipeline to game runtime.
You'll be amazed by our fully integrated compositing environment,
hair/fur dynamics simulation, 3D text generation, programmable
real-time shaders, interactive renderer and SO MUCH MORE!
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January
31 st: 7 30 P.M.: Fort Lauderdale ACM SIGGRAPH Professional Chapter
Meeting at the
FAU Center for Electronic Communications: |
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Our
first meeting this year will be a joint meeting with the folks
from IGDA. Thursday, January 31, 2002 7:30 P.M.
The presenter at this month's meeting will be Tom Buscaglia. |
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Topic:
The Phenomenology of Game Design TAKEAWAY:
All
work makes Jack a dull boy, and sometimes a trip outside the
box can do wonders for your imagination. So, take a break from
all of the technical and business presentations to expand your
consciousness with a little adventure into the metaphysics of
games.
DESCRIPTION:
If
games are art, a better understanding of the aesthetic experience
can
expand our idea of our tasks as developers. In this roundtable,
we'll
discuss the phenomenology of interactive entertainment and explore
the
attributes of the interactive aesthetic experience. The starting
point are
an explanation of the metaphysics of phenomenon, phenomenology.
The group discusses the transient nature of the aesthetic experience.
Starting with music and art, we see how the perceptive experience
is limited by both the senses and to the moment of perception.
Some art is universally viewed as great art; why is this? The
simple fact is that many different people have the same positive
experience from some artists but not others. We explore this
issue and then analyze how this applies to games. Of course,
the interactive element of the game experience differs from
that of listening to music or viewing a painting in that game
players are participants, not mere spectators. Still, some games
seem to have that transcendental quality conveyed by a great
singer or painter, and some don't. The group discusses the possibility
that it is the quality of the communication of the designer's
primal imaginative vision through common conventions that gives
the players the superior experience. Great games, like great
art, succeed at least in part because the immersive experience
of the player most closely emulates the internal interactive
experience of the creating artist.
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