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October
02: Emerging Technologies |
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Markus
Vogl, Fort Lauderdale:
Every year the Emerging Technologies showcase proves to be one
of the most exciting parts of the annual ACM sponsored SIGGRAPH
convention. This year was no different. The official SIGGRAPH
press release stated: “This year’s installations extend
the boundaries of man-and-machine integration.” Last year’s
“Emerging Technologies” showed us many haptic interfaces.
This year it seemed to be a more straightforward approach - from
knocking on a window to arranging plastic blocks (to mix original
music) to a completely automated photography robot, which selected
its very own motifs. Emerging technologies yet again stuns and
leads us into areas of the unknown and unexplored. Let me try
to give you a comprehensive overview of hopefully all of the new
Technologies starting with my favorites “The Interactive
Window” and “Lewis the Robotic Photographer”. |



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“The
Interactive Window” is a common pane of glass turned into
an interactive surface using simple passive acoustic pickup signals
and a low–power microwave radar.The original motivation
was to track the location of knocks on a virtual fish-tank. The
first realization of the technique took place within the augmented
Ping Pong table project, now presented at
Ars Electronica.
At SIGGRAPH 2002, Joe Paradiso and his team presented a bit more
elaborated version, in which viewers could create interactive
virtual artistic patterns by knocking and bashing on the window.
For future application retail stores might use this technique.
It could entice a new era of window-shopping where users can tap
on the window to gain more information on a product. Joe Paradiso
and his crew have demonstrated a technique to easily retrofit
common windows for contact interactivity. The technique uses basic
mathematical principles to determine the knock position through
the time it takes to travel to one of the four corner microphones,
it determines the type of impact and finally estimates the impact
intensity. |
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Next
on our list is “Lewis the Robotic Photographer” Developed
by Cindy Grimm at the Washington University in St. Louis; Lewis
is a human-sized robot who acts like a photographer at a wedding.
He roams through a pre-determined area and selects shots, which
he determines to be valuable, e.g. a couple standing talking to
each other. Over time the best shots are automatically accumulated
into a photo album and participants can print selected shots or
send the photo album electronically. It seems like robots can
handle more and more complex tasks and industrial robots offer
more and more value to humans by easing production and increasing
productivity. |
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Another
MIT Media Lab technology at this year’s SIGGRAPH, was the
“Public Anemone: An Organic Robot Creature” a robotic
anemone like creature with an organic appearance and natural quality
of movement. People can interact with the cyber flora and fauna
of the robotic terrarium as it transitions from day to night accompanied
by music and lighting effects. The terrarium consists of a pond
of oil and multiple creatures including interactive tubeworms
and multiple crystals. Users can interact with the environment
through sophisticated real time stereovision, which controls 8
channels of audio and music, 40 color-controlled lights, 6 ultrasonic
foggers. 1 waterfall pump, tubeworm capacitive sensors, tubeworm
servo controllers, and pond grass lights.
The robot itself has 13 degrees of freedom, 8 body stages and
5 tentacles. The actual skin is made of highly elastic silicone
rubber. The more realistic robots in general will look, feel and
move the more comfortable humans will be to interact with it.
The technology implemented in this experience will improve the
design and implementation of future use of robotics.
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“Smart
finger” by Hideyuki Ando from the Japan Science and Technology
Corporation is a brand new tactile display for augmented reality.
Whoever is wearing the finger adapter actually gets a tactile
feedback. It helps you feel textures as you trace your finger
along an object and might have a future in extending the capability
of visually impaired people. |
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Teleexistence
Wide-angle Immersive STEReoscope or shortly named “Twister”
was another Japanese contribution, which showcased the first eyewear-free
full color surrounding stereoscopic display. Developed to immerse
two or more people into the same 3D virtual world (mutual teleexistence),
it has full-color LED’s and a light barrier for stereopsis
mounted on a cylindrical frame. Basically, you have to climb into
this huge turning cylinder, in which you can communicate with
multiple partners as if you were in the same room. Future plans
are to improve upon the existing technology and to develop a High
Definition display, for smooth communication all over the globe. |
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“Ultrasound
Visualization with the Sonic Flashlight” is the brainchild
of Damion Shelton at Carnegie Mellon University. It is a handheld
ultrasound device which allows the user to see the ultrasound
pictures on a handheld device therefore the user would not have
to redirect there eyes to view the work area on a separate monitor.
It has the human body seem translucent right in front of your
eyes.
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“Virtual
Chanbara” Chanbara is the sword battle of the Samurai and
this virtual display features a force-feedback device which actually
let’s you feel the impact of the enemy’s hits and
the force to block enemy’s attacks. It requires about a
100 square foot space and quite some rigging for the wires. The
participant is equipped with 3D stereoscopic glasses and a flywheel
and the virtual fight is displayed on a big drop screen. The showcase
is fully networked and can be used for instruction or virtual
tournaments. |
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“The
Virtual Showcase: A Projection-Based Multi-User Augmented Reality
Display” presented by the Fraunhofer Institute for Computer
Graphics showcased a projection based, multi-user, augmented reality
display, which allows to present physical content, with overlapping
virtual content. In essence physical models can be made visible
and enhanced with virtual data, so for example a skull can be
displayed with or without skin, showcasing muscle and bones. It
has the same form factor than a real museum showcase, is presented
on top of a pedestal, which is retrofitted with the display devices
and speakers. |
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“Nona
Vision” is another new form of display, which combines nine
rear projection screens. Images for the screens are captured by
nine cameras mounted on a specially
designed camera head. The display is mounted on a 360-degree turntable.
The display rotates around the viewer so it always displays a
full-surround image. Virtual travel might be one of its future
uses, since resolution is high and it keeps viewers immersed in
its surround view, older people or handicapped people, for whom
it is more difficult to travel might prefer to experience certain
destinations virtually rather than physically.
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A
contribution of the Media Technik and Design University of Hagenberg
showcased an interesting study of augmenting reality with sound.
The user can directly manipulate the 3D sound sources and observe
the results immediately. Imagine being able to virtually drag
speakers around a room to hear their sound in respect to the room
and the speaker’s placement. Another advantage of ASR is
low cost. This system requires only a PC, a Web cam, and I-glasses.
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“Block
Jam”, a Sony Corporation contribution, is a tangible interface
and re-configurable input device for musical applications. This
musical interface allows collaborators to use 24 tangible blocks
to control phrases and sequences, the blocks can be moved and
depending on the alignment one creates new mixes and develops
new sounds. Imagine being at a party and instead of enjoying the
interpretation of canned music through a DJ, you can interact
with the DJ. Depending on your interaction, the music will flow
a certain way and you and the rest of the crowd can influence
the sounds.
One of the Sony’s developers stated: ”We aim to move
music media away from the personal and push it towards the social.”
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“Occlusive
Optical See-through displays in a collaborative setup” is
another display augmentation, where equipped with a rather large
headset you had the chance to see virtual 3Dmodels, one can see
through them and grab them as well as interact with your virtual
partner. |
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If you have been to Ars
Electronica before you might have experienced their cave, and
at this year’s SIGGRAPH Ars Electronica’s FutureLab
presented the “ARSBOX”. As they have a lot of experience
in cave developments, these particular improvements are geared
towards economical decisions. Their custom projection based
VR system keeps cost low, and is fully scaleable and upgradeable.
The version showcased at SIGGRAPH had 3 displays and was controlled
through a hand held palm device, specially geared to control
content during a presentation. Medium sized companies might
opt to present their content in a cave environment.
That concludes my report from this year’s SIGGRAPH and
I certainly hope to see you there next year. M.V.Vogl-Media
Rep Fort Lauderdale Professional SIGGRAPH Chapter. |
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