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Below
are the names of a few other exhibits that were very interesting.
For a complete list of what was featured this year visit: http://helios.siggraph.org/s2001/conference/etech/index.html.
Alpha
wolf:
Bill Tomlinson, Massachusetts Institute of Technology
In this exhibit you become part of a wolf pack social group
through voice interface. The wolf reacts to user's voice and
allows participants to interact socially with a pack of autonomous
wolves. For more information (and very cute screenshots) check
out: http://badger.www.media.mit.edu/people/badger/alphaWolf.html.
Origami
Desk:
Wendy Ju, MIT, MIT Media Lab
This enhanced desk exhibit guided visitor to create either of
two featured origami projects: a box or a crane. It had a variety
of ways of showing you how to fold the origami paper: video,
animation and diagrams under your sheet. The sheets themselves
contained sensors that let the desk know if the user was following
along correctly. For some reason it was a mission to finish
the crane. I had to restart the session about 6 or 7 times to
get through the whole project. It would just shut down on me
even if I was creasing or folding the right piece. Finished
with the two projects, I had a box and questionable looking
crane to bring home as keepsakes. Overall it was an enjoyable
experience but I don't think this desk will make me an expert
origami folder anytime soon. For more information please visit:
http://www.media.mit.edu/%7Ewendyju/origami/paper.html
i-ball:
Interactive Information Display Like a Crystal Ball:
Hiromi Ikeda, The University of Tokyo
I didn't interact with this one but did see it: and it did seem
cool. It enables both interactive displays and image communication.
It is a collaborative 3D display
remember the Princess
Leia effect...that gives you an idea of what this came close
to. It works with mirrors and cameras. For more information
on this please visit:
http://www.hc.t.u-tokyo.ac.jp/i-ball/.
Informative
Art:
Tobias Skog, PLAY, Interactive Institute
This was a different approach to presenting information to users.
They combined art with information, for example using a Mondrian
to show the weather around the world. For more information please
visit: http://www.viktoria.informatik.gu.se/groups/play/projects/slowtech/installations.html
Here
are some facts about this year's computer animation festival:
- A total of 679 pieces were submitted to the festival.
- Out of those only 118 selected.
- 74 were playing in the animation theaters during the conference.
- 44 were playing in the Shrine Auditorium in the Electronic
Theater.
- The works selected were 40% international works and 20% student
works.
If
you were unable to attend this year's SIGGRAPH, you should definitely
plan to attend next year. SIGGRAPH 2002 will be held in San
Antonio Texas at the Henry B. Gonzalez Convention Center. The
conference will be July 21-26, 2002 and the exhibition will
be July 23-25. About 25,000 people, 6,000 from 75 countries,
are expected to attend the 29th International Conference on
Computer Graphics and Interactive Techniques. For the first
time Web Graphics will be a full program within SIGGRAPH. Please
take a moment to visit the SIGGRAPH 2002 website when you have
a chance and learn more about how you can participate or even
contribute to next years conference. See you at San Antonio!
Margarita
Benitez,
Media Rep for the Fort Lauderdale ACM SIGGRAPH Professional
Chapter
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