Robert Lence has been a major contributor on some of the most successful films in the history of animated features. In his twenty-eight-year animation career, he has worked as a Screenwriter, Head of Story, Storyboard Artist, Visual Development Artist, and Story Consultant, helping create original characters, writing dialogue, and shaping the story on over a dozen major-release animated features.
Robert has worked at Walt Disney, Pixar, and Dreamworks. His film work includes such all-time hits as “Beauty and the Beast,” “The Lion King,” “Toy Story,” “A Bug’s Life” and “Shrek.” Robert served as Co-Head of Story on Pixar’s 1995 “Toy Story,” the first ever computer-animated feature film.
A graduate of the University of Michigan in Ann Arbor, Robert holds a Bachelor of Arts degree in English Literature. Robert attended the California Institute of the Arts’ highly regarded Character Animation program for two years. He has also served as a member of the Cal Arts faculty, as a story teacher and story consultant.
Robert is also a member of the Writers Guild of America. He recently illustrated his first children’s book, “Wrestling the ABC’s.”
A native of New York City, Robert has worked, taught and lectured in Los Angeles, San Francisco, Portland, New York, London, Mexico, Uruguay, China, Korea and Russia. He currently resides in Los Angeles, California.
In the quickly shifting sands of the Wild West of Virtual Reality many new technologies and uses are emerging. VR’s immersive media allows people to experience, explore and learn from their VR environments using more of their biological toolset, bridging the gap between the intellectual data available to our digital society, and our intuitive sense of exploration and presence when placed in a given environment. VR environments can serve to transport people to different places, imaginary or real, and these places can then be augmented by infinite layers of digitized information accessed through user interaction.
But why are some VR experiences more uncomfortable than others? How can we begin to think about guidelines for good VR design? Where do we expect VR tech to evolve? Join us as we explore some biological facts that play a role in creating successful VR experiences, present the current types of VR, cover the toolsets for creating VR, and discover some successful VR explorations in different disciplines.
CHAT: VR Zeitgeist-Where are we now? (6:30pm-7:30pm)
Join us for an evening to understand a little bit more how VR is created, what considerations we can have to create great VR experiences, and how VR is playing a role in disciplines like Medecine, Museology, and Entertainment among others.
EXPERIENCE: No Place to Hide – Explore your senses in VR (7:30pm-8 pm)
Explore your senses through various VR experiences. Test your courage by “Walking the Plank”. Conquer your fears in the “Spider Crawl”. See how VR can be applied to create unique film/audiovisual experiences – and be transported to see works of art in a museum setting.
DATE: November 20, 2017
TIME: 6:30pm – 8:00pm
LOCATION: FAU Davie Campus
Liberal Arts Building
Classroom LA 331
3200 College Avenue
Davie, FL 33314
The SIGGRAPH Asia Computer Animation Festival is Asia’s leading annual event which showcases a worldwide collection of the year’s best works.
An internationally recognized jury receives hundreds of submissions and presents the most creative works of the year in daily Animation Theater and Electronic Theater screenings. Selections include outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts.
Gini Santos (Supervising Animator) joined Pixar Animation Studios in September 1996. Her first project was working as a character animator on “Toy Story 2.” She went on to work on “A Bug’s Life,” “Monster’s Inc.” and Pixar’s Academy Award-winning features “Finding Nemo,” “The Incredibles,” “Ratatouille” and “Up.” Santos also served as lead animator on Pixar’s short film “Lifted.”
Before joining Pixar, Santos worked as an art director at Bush & Bishop Advertising, a full-service advertising agency. She designed everything from ads to brochures to logos, which allowed her to utilize her drawing skills in a number of ways.
Born in the Philippines, Santos was raised in Guam from age 3. She attended the University of Santo Tomas in the Philippines where she graduated with a fine arts degree in advertising arts. After spending five years in the advertising industry, Santos returned to school and earned a Master of Fine Arts in computer arts from the School of Visual Arts in New York City. Santos lives in San Francisco.
October 26, 2017
3:00pm with Q&A to follow
FAU Davie Campus
3200 College Avenue
Davie, FL 33314
All ACM SIGGRAPH members have been invited to attend free of charge a presentation on the Disney Feature Animated Film, Zootopia. The focus of the talk is on environment
creation from Art Director, Matthias Lechner.
Come and Support the Fort Lauderdale ACM SIGGRAPH for our spring Computer Animation Festival 2014 Asia Electronic Theater Screening at the NEW (Miami Animation and Gaming International Complex) Magic on June 9th, 2015 at 7:00 p.m. Admission is free! We will conclude at 9:00 pm and meet afterwards to network at a nearby local Venue.
This is the preview trailer of the SIGGRAPH Asia 2014 Computer Animation Festival program. Asia’s premier computer animation festival that attendees look forward to, showcasing an international collection of the year’s best works. An internationally recognized jury receives hundreds of submissions and presents the most creative works of the year in daily Animation Theater and Electronic Theater screenings. Selections include outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts.
The chapter meeting will be held in the same building and place as the 2013, 2014, and upcoming 2015 Mia Animation Conference for those of you that have attend that conference.
Tuesday, June 9 2015
7:00 pm to 9:00 pm. Doors open at 6:30 pm
None. We have generous support from the Miami Dade College.
Miami Dade College – Wolfson Campus -Building 8
300 NE 2nd Ave Miami, FL 33132
There is Parking on NE 2nd Avenue between 5th and 6th streets and at the(Building 7 parking garage). Passes will be issued to park in the garage for building 7.
Please go to 5th St between 1st and 2nd Ave NE across of the Fire Station and upon arrival a garage parking passes will be issued. The event name is “SIGGRAPH at MAGIC“. A campus map has been provided on the link below.
The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury selects outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts.
The Fort Lauderdale ACM SIGGRAPH and Florida Game Developers Association will be co-hosting this year’s 48 hour Global Game Jam in sunny south Florida at Digital Media Arts College on January 23 to 25, 2015.
Friday, January 23 rd to Sunday 25, 2015
5:00 pm Friday to 5:00 pm Sunday
None. We have generous support from Digital Media Art College. RSVP space is Limited.
Free Parking available in front of the campus. Once Inside, Head to the Green Screen Room.
Last year FGDA hosted a successful Global Game Jam here in Boca Raton and are back for another round.
This year we are teaming up with Florida Game Developers Association, DMAC (Digital Media Art College), and the Foundry to bring together art and science under one roof to create amazing games with everyone around the world.
The Game Jam is open to everyone interested in creating games, whether you are a beginner, hobbyist, professional game developer., etc. You can make any type of game at the Jam, no one is limited to just creating video games. Attendance is free, and raffles during the event.
We are glad to have local indie developers Andy and Dylan from Jupiter Lighthouse as our local keynote speakers for the Global Game Jam to kickoff on Friday. Both are industry veterans from the Video Game and Software Development industries respectively who have come back home to South Florida to create their own games !
Free training in 3D and coding will be provided by both Fort Lauderdale ACM SIGGRAPH and FGDA on January 9th and 16th, all leading up to the Game Jam for those interested in making video games. They will take place at the North Boynton Hack Lab, starting at 7 pm both days. You can RSVP to these events through FGDA’s meetup page, here for the 9th and here for the 16th.
Dylan Engelman, a The programming half of Jupiter Lighthouse Studio.Self taught developer who landed his first job 3 months after writing first line of code. Sharpened his skills on business software and web services while developing games as a hobby on the weekends. The stability and lucrative nature of writing business software was great, but the desire to create what you love is far more rewarding.Parking is free at the venue and participants will receive guest passes to access the school for the duration of the Jam.
Andrew Hilderbrand, The art & design half of Jupiter Lighthouse Studio.Industry veteren with 7+ years of experience. He has gone from garage start-up to the the world’s leading videogame company and back again. Triple A work was amazing, but the lure of smaller production ultimately won out. He is heavily influenced by South Florida & PS1 era graphics.
Greg Brown Digital Artist for the Foundry, will be onsite during the Game Jam to help users create 3D content for the games. He has worked in Advertising as a 3D artist for 5 years and as a freelance Character Modeler for 8. Greg has produced work for variety of high profile brands during his time at Alter, including Coors, Mcdonalds, Corona, Bacardi, Hersheys, Cox Cable and many others. He currently lives in Chicago, Il and spends his days serving up fresh, hot Modo goodness…
Parking is free at the venue and participants will receive guest passes to access the Campus for the duration of the Jam . Everyone attending will be required to sign a Liability Waiver when they arrive on site at the event (if they are under 18 a parent or guardian will need to sign the document)
Any supplies/materials you will need to create your game. Laptops, paper, pencils, etc.
Open Source and free-to-use software will be available at the Game Jam. Extended trial licenses for MODO will be available to participants courtesy of the Foundry.
Sleeping bags, Inflatable mattress, blankets, etc. if you plan to stay overnight. We encourage people to sleep at least 4 hours during the event.
Food, especially for those working late at night. There are Vending Machines on the premise and restaurants nearby but it is better to come prepared.
A group of friends is nice but not required, teams will be formed during the event.
Most importantly , You !
In Collaboration with:
The Florida Game Developer Association is a non profit organization Est. In 2006. The FGDA currently have three chapters and are starting a fourth In Orlando in early 2015. Our mission is to promote the advancement of the computer sciences through Interactive Media Development, ( Game Design & Development).
The Foundryis a global software company headquartered in London, with offices inManchester, Los Angeles and Silicon Valley.
Digital Media Arts College, Founded over a decade ago, Digital Media Arts College (DMAC) is designed to mold your creativity and test your artistic skills as it readies you for an ever-changing industry where trends come and go and competition is steadily increasing.