High Dynamic Range Imaging at SIGGRAPH 2003
At
SIGGRAPH 2003 in San Diego I searched for developments in
high dynamic
range imagery ( HDRI ) and the techniques
associated with it.
I found lots of expert information in
several venues
at this year’s conference. In addition to courses
and sketches on the subject I found new products that create
and present HDR imagery in Emerging Technologies and Exhibits.
Take
a picture, scan it, capture it, and transfer it to your computer
for enhancement with your preferred software package.
Lately, the results displayed on your computer monitor seem
more than satisfactory given today’s advances in computer
graphics technology. However, if you look around in the real
world with normal human eyes you see a much larger range of
colors and luminance values. Our vision capabilities process
contrast ratios of 2,000,000:1 and see a much broader color
spectrum than the mere millions of colors available on most
presentation devices. Your graphics card might be high end,
but without the right display device it can’t quite
represent a reality.
At SIGGRAPH I witnessed some stunning image displays that
have again raised the bar on image quality. It was in the Emerging
Technologies venue that Sunnybrook Technologies presented the
HDR Display. Capable of representing the high dynamic range
imagery that has started a buzz at the last few SIGGRAPH conventions,
the HDR display is 30 times brighter than any commercially
available display technology while producing a black that is
10 times darker. They have combined an LED panel for adding
precise luminance values behind an LCD panel for color values.
The results give impressive improvements. They say the ratio
is 60,000:1 from the darkest to the lightest portion of the
screen. Compare this to the 600:1 contrast ratio LCD monitors
that are offered currently.
For some years now, Paul Debevec, www.debevec.org, has
been the featured speaker at the SIGGRAPH conference
on topics
such as HDRI, Image-based Lighting, and Light probes.
He has presented very useful production techniques
and demystified
methods for merging real world imagery with computer
graphics. He has also been featured in the Electronic
Theater four
times if you didn’t already know.
In
the SIGGRAPH 2003 course, HDRI and Image-based Lighting,
Debevec
shared the platform with Greg Ward, Industrial Light & Magic’s
Rod Bogart, Weta Digital’s Dan Lemmon, and Frank Vitz,
an independent VFX supervisor. They covered topics on HDR,
light acquisition, and compositing for film while emphasizing
real world production pipelines. This class was packed as they
covered ground on the making of X-Men2, Debevec’s Fiat
Lux , and Rendering with Natural Light.
Some
familiarity of cameras and photography is useful to understand
how images
are processed. When you expose your camera’s
film to higher apertures ( f-stop ) this restricts the
amount of light that strikes the film and thus the shadows
in the
picture show less detail, but the lighter areas tend to
look right. The opposite technique of letting more light
in adds
detail to the darker recesses of the picture while washing
out the highlights. Digital cameras give similar results.
If you can capture multiple exposures of the same shot using
a tripod to lock down the camera and combine all these together
to make one image then you can control more precisely how the
light and dark areas can be manipulated. Brightness and contrast
can be adjusted across the whole image without losing any detail.
The same thing our eyes do when we enter a dark place (go to
your dark place now and try it out).
If you are interested in making your own high dynamic range
images try HDRShop to process a set of multiple exposed images
into one HDR formatted image. http://www.ict.usc.edu/graphics/HDRShop/download . The resulting images can be used in several 3D software packages
for rendering and texturing as well as high end digital compositing
software that can take advantage of 32 bit floating point data.
On the Exhibits floor there were cameras that automate the
process. Spheron showed a camera that could create panoramic
images in HDR format in one step. See information here, http://www.spheron.com/info/SpheroCam_HDR.pdf
A
discussion in the SIGGRAPH Sketches venue added some facets
to the HDR
genre. High Dynamic Range and Tone Mapping, presented
by a panel of experts showed some more techniques where calculation
could remove shadows from an image ( assumptions are that
a sequence could easily be batch processed ) allowing you
to
create new shadows and change their direction to whatever
suits your needs! Maybe in the future it won’t matter what
time of day you shoot your scenes you can go back and correct
shadows or correct lighting mistakes in post. That’s
where everything is fixed, right?
At the same sketch ILM introduced some open source image format
that they say meets flexible needs for cinematic effects. As
well as operating in 32 bit floating point, it allows you to
imbed normal direction and other CG information. It even tells
you how each image is represented in six degrees of Kevin Bacon.
http://www.openexr.com/